Glorious GamePro Gala! Gonzo!
It always seem like I’m behind the gaming curve. When I finally got my hands on a PS2, for example, people were already playing their XBox 360s. I’m used to this by now. Even when I was a child, I could never hope to keep up with all the stuff my friends had. Hell, I was surprised that they already knew about the wheel.
Yet I stayed informed about the gaming world through magazines. After all, magazines are definitely cheaper than video game consoles. Reading about the latest developments was the only way for me to stay involved, and so I constantly poured through magazines like Electronic Gaming Monthly and InQuest Gamer. (InQuest Gamer covered Pokemon often, and if you read my previous article about it, you’d know that I had problems affording air, much less Pokemon stuff.)
But out of all of the gaming magazines I’ve read over the years, nothing has stood out for me quite like a little monthly called GamePro.
Back then GamePro was like no other magazine I had seen. It was bright and colorful, mixing attractive screenshots with lots of in-house artwork. And I mean lots. Cartoons were littered everywhere, mostly to break up the letters and gaming news sections. Even the number ratings for a game review were illustrated with pictures of zany heads. The reviewers weren’t immune either-instead of normal people, games were reviewed by fantastic personas like “Four-Eyed Dragon” and “Dan Elektro”. You know, I always liked the idea of a man with electric powers reviewing games. It’s good to have a hobby outside of getting your ass kicked by Spider-Man.
One of the big appeals of GamePro was its emphasis on helping players beat games. Remember, I read these in 1999. GameFAQs was only a few years old by this point, and the Internet wasn’t as widespread or as fast as it is today, so a lot of help on games still came from magazines and guides. I liked how GamePro spread full game walkthroughs over several issues. It was annoying when I only managed to get part one and part three of a walkthrough, though. It’s like if someone gave you a treasure map and glued a picture of some fat guy’s sweaty ass over the middle. You’ve got no choice but to do it blind.
Even the game reviews themselves had bits of strategy in the form of the ProTip. Screenshots were captioned with these little hints, so even without a strategy guide, you had a bit of help going in. A lot of people rag on the ProTip for giving obvious gameplay advice, but I can’t help but like them. They’re small and unforgettable. You know, just like things that suck your blood.
Besides strategy guides, the back of the magazine featured a buttload of cheat codes in a section called S.W.A.T. Pro. Apparently lots of people don’t know what S.W.A.T. stands for, since a reply to a letter in one issue declares that, “once and for all”, it stands for Secret Weapons and Tactics. Well, maybe if you picked a name that was easy to remember, you wouldn’t get this kind of flak. Why not something simpler, like “CodePro” or “CheatPro”? Or how about “Porsche”? Kids’ll remember that.
Now, even though I was mostly interested in the strategies, I made sure to read each issue from beginning to end. Well, most of the time. I didn’t give a crap about sports games or the latest gaming technology. Going back now, though, it’s strange to read about old game tech and know how well it did in the future. Remember when the Dreamcast was coming out? The first issue of GamePro I ever got ran a feature of it, and the last words of the article are, “Whether Dreamcast is Sega’s dream come true or its worst nightmare remains to be seen and played out…onscreen.” How prophetic those words turned out to be.
Then again, something tells me that the Dreamcast would’ve done better if Sega didn’t run ads telling players how much they sucked.
Eventually I quit reading GamePro after my local convienence store stopped carrying it. Since then I’ve drifted between Electronic Gaming Monthly and Game Informer, neither of which carried the same punch as my beloved magazine. However, GamePro has apparently made quite a few changes since I stopped reading it-not only are a lot of my favorite sections and features gone, but the ProTips and the editor personas have been dropped in an attempt to “get serious”. Although, let’s be fair-I don’t think anyone will miss a persona named “Bad Hare”.
Still, that’s a point I’d like to bring up. These days gaming is a major business and appeals to many people, but those people seem to forget about gaming’s roots as a niche purely intended for children. Gaming magazines reflected that. Sure, GamePro back in ’99 was silly and childish, but it matched the times, and that’s why it kicked ass. Some of you may look at these pictures and think, “Wow, that looks so awful”, but this is a different era. It may not be the prettiest one by your standards, but it was an essential part of the developing gaming industry, and so it deserves our respect.
Who knows? In twenty years, you may feel the same about the magazines and games you read now.
“You kids have it made! Our games were brown as hell and we liked it!”
“Hell is brown?”
“Yeah, and God calls it XBOX!”
Eventually I might pick up GamePro again. Maybe I’ll rediscover what made the magazine so awesome for me as a kid. Until then, I’ll remember GamePro for what it was used to be-silly, yet fun. Some gamers may have gotten the power with Nintendo Power, but as for me…I just have to say, “Game On, GamePros!”
(I’m sorry. That was horrible and I apologize. To make up for it, I will now enter a cave full of hungry ProTips.)
Absolute huge mondo thanks to 2xSlick, who graciously sent me some of his old GamePro issues for me to use.


